Session 2

Session 2 starts off with The PC's and Fellow Prisoners being assigned tasks to aid with the Drow Outposts upkeep.

Turvy, Scott (The Wizard), and Ront are sent to the Quaggoth dens to clean up. Both Ront and Scott (The Wizard) manage to find bones that could be used as weapons should a escape plan be enacted.

Molvayas (Carrick) Morthir, Golly D Raja, Buppido, Jim Jar, and Eldeth Feldrun were all sent to clean off the spider webs of debris. However as they were crossing the webs spiders came out, everyone managed to get away safely, but it turned out that the whole task was a trick by the Drow for entertainment.

Slagathor the Magician, Topsy, and ShuShar were all sent to do laundry.

Former Prince Darendil was sent to count supplies. He managed to spot the armory and later informed Golly D Raja of it's location.

After the tasks were completed everyone returned to the slave pen, and Scott (The Wizard) decided it was time to unite everyone, so he convinced Ront (King Ront) to be a figurehead, and then talked everyone else into joining together should an opportunity present itself.

The Drow who came to drop off the food for the prisoners informed Golly D Raja that the following night he would make a distraction and ensure the gate was left unlocked. The chance for escape had come!